AI Insights · Timothy · April 2022
Top 5 Idler Games in Egypt: Q1 2022 Performance Overview
Discover the performance trends of the top 5 idler games in Egypt during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 idler games in Egypt showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
Gold and Goblins: Idle Games experienced a notable increase in weekly revenue, peaking at approximately $516 in the final week of March. Weekly downloads fluctuated, with a significant spike to nearly 20K in mid-February before settling at around 8.1K by the end of March. Weekly active users saw a decline from 54.9K at the start of January to 42.8K at the end of March.
Idle Lumber Empire - Wood Game had a mixed quarter with weekly revenue peaking at $1K in late December and then stabilizing around $355 by the end of March. Weekly downloads showed strong growth, reaching 45.7K in late February before ending the quarter at 18.9K. The game's weekly active users also saw a significant increase, peaking at 84.3K in late February and finishing March at 45.3K.
Idle Mafia faced a challenging quarter with weekly revenue decreasing from $1.5K in late December to $312 by the end of March. Weekly downloads remained relatively low, peaking at 53 in early January. Weekly active users also declined from 364 at the beginning of the quarter to 155 by the end of March.
Hooked Inc: Fishing Games saw a mid-quarter peak in weekly revenue, reaching $485 in early February before dropping to $65 by the end of March. Weekly downloads peaked at 3.1K in early January and ended the quarter at 932. The game’s weekly active users reached a high of 11.2K at the start of January but fell to 5.4K by the end of March.
Idle Miner Tycoon: Money Games maintained a steady performance with weekly revenue peaking at $226 in mid-March. Weekly downloads fluctuated, peaking at 5.5K in mid-February and ending the quarter at 2.9K. The game’s weekly active users remained relatively stable, starting at 43.9K and closing the quarter at 41.6K.
For more detailed insights and data, visit Sensor Tower.